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Gem tower defense maze first boss damage
Gem tower defense maze first boss damage




gem tower defense maze first boss damage

Acces to code: press F12, click on sources, find game.js file. Mb need game mechanic that allow you to force GO before lvl 100 or POs must be buffed a bit, to make game less luck basedģ. Huge gap between PO and GO makes it really hard to balance. (how many you leak there?), caused bu way too fast movemet speed of flyers, i wish that minimum speed was fixedĢ. I think the main reason of "skyrocket" live cost is absurb amount of leaks in 48, 52, 56. But it could be interesting if jades scales also with their lvl.Īlso faster jades scaling will broke late game repicks balance. Jades scales with lvl quite well, because later wawes last longer in addition to normal jade formula lvl/2 +5. wanted to post commet, but noticed your new comment.ġ. Need to admit, Your strat wasn't luck based at all (no mistake = 196, mb except extreme cases), but 196 was hard limit of this. Its even more visible, because jades shots fast ( i set jade gold chance to 97%)ītw, emerald stratey in flash verion was way more luck-based, i think nobody liked flyers stacking mechanic, which was only real way to lose in ~50-192 Oh, the time I would save not restarting over and over to get the right one.Ģ16 - Gold texts casue memory leak as well.

gem tower defense maze first boss damage

Silly request: maybe two different buttons to start survival mode: "Survival: Malachite" and "Survival: Silver". Peter Holko - for your findings, I decided to temporarily remove the Crit and Bonus Gold texts after level 100, please let me know if that solves the memory leak. Woah, not sure why but im getting a start with unlimited gold and super fast walkers on survival? if i reset game lives/gold goes back to normal but they do race around and im using a 50Hz monitor. With that 99% crit chance memory is leaking fast (80 MB at lvl 80), going to lvl 100 to check if it stop, but enemies are getting strucked sometimes due to that strage bug.

gem tower defense maze first boss damage

Something strange is going on with enemies since lvl ~30, retaled to high speed probably. Looks like test version is uploaded here. I have bumped the version up to 0.6.2 because I also increased the Lucky Asian Jade back to 5%. Peter Holko - My mistake, not sure how the Dev build was uploaded last night.






Gem tower defense maze first boss damage